Presented and published research paper on mobile interaction design at HCII 2009 Conference in San Diego: http://dl.acm.org/citation.cfm?id=1601133
1900 participants from 73 countries attended the conference.
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/76eb6c09244a1d91e034c6f9_rw_1920.jpg?h=0d13d2eda540dca08d1ceb6165ac6919)
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/5125dd99e5ebc9bbce833722_rw_1920.jpg?h=ee1dd0120ad2bdca7eeb52f782a728a5)
This diagram shows the hierarchical relationships between the design patterns. Filled arrows point to Patterns which are covered in this project. Hollow arrows point to static, non- behavioural elements in the phone. The hierarchy is broken up into two main categories:Action/Flow and Screen/Widget. They combine at the task level.
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/d5f2f1d937ef36e6928e608f_rw_1920.jpg?h=6acb2e77d33eea741031368a73f210e7)
Sample Primitive Action Pattern
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/d04c12ef0ecc8b47c395e82c_rw_1920.jpg?h=e609c8536125c8177a6a1bf60efa834f)
Sample Compound Action Pattern
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/525ce78a118fc928ddc759fb_rw_1920.jpg?h=37d14f3356adb05bf1d7fa59ebe173f0)
Sample Flow Action Pattern
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/c1e90d1e4123c68cf0298ca1_rw_1920.jpg?h=7cc893d957f2ca0a3196e92306c7bc06)
Sample Widget Pattern
![](https://cdn.myportfolio.com/7691862b61f2399efef79e7e357826a8/f510da7989c6c2f72d0a2087_rw_1920.jpg?h=dfa1d7b0279b45c91813993cd4d78fb3)
User Testing