Presented and published research paper on mobile interaction design at HCII 2009 Conference in San Diego:
1900 participants from 73 countries attended the conference.

This diagram shows the hierarchical relationships between the design patterns. Filled arrows point to Patterns which are covered in this project. Hollow arrows point to static, non- behavioural elements in the phone. The hierarchy is broken up into two main categories:Action/Flow and Screen/Widget. They combine at the task level.
Sample Primitive Action Pattern
Sample Compound Action Pattern
Sample Flow Action Pattern
Sample Widget Pattern
User Testing
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